Restore State for Make MovieSceneSequencePlaybackSettings Not Resetting Sequencer State Appropriately

UE - Anim - Sequencer - Oct 3, 2017

Restore State should have an affect on sequencer. The animation snaps back to its starting point even when this option is not set if played in PIE. If you drag in the level sequence in the editor an ...

Can't set Event replication settings when delegate output pin is connected

UE - Gameplay - Blueprint Editor - Feb 19, 2018

User Reported Bug Replication Settings no longer editable after event delegate is connected. Doesn't seem to affect functionality, only UI. (replication settings stay as set before plugging delega ...

Curl Noise Force Not Applying to Niagara Emitter

UE - Niagara - Jul 30, 2018

Curl noise force will not affect a Niagara particle regardless of strength. Current work around is to disable then re-enable "apply forces" under "solve forces and velocity" Found in 4.20 CL# 4233 ...

Additives using Frame From This Animation as the Base Pose Type fail to retarget correctly

UE - Anim - Rigging - Retargeting - Feb 13, 2025

Additive animations that use a frame from their own sequence as a base pose are initially broken when retargeted.  Users have to refresh the properties that select the base pose in order to fix the ...

Large RAM usage increase when loading some legacy scenes in 2025.2

TM - Core - Aug 12, 2025

Steps to reproduce:Open TM 2025.1Open the Salt Flats Note down the RAM usageSave the sceneOpen the same scene with the beta 3Note down the RAM usage. Compare results Expected results: The RAM Usag ...

Editor crashes when right clicking a box collision after adding a converted static mesh in blueprint editor

UE - Gameplay - Blueprint - Sep 1, 2016

I created a cylinder with a subtractive cylinder inside of it. I also used a box BSP with a subtractive box inside of it and got the crash to repro. I tried with a sphere BSP twice and didn't get ...

Access Violation in delegatesignatureimpl.inl after HotReload

UE - Foundation - Core - Jan 27, 2017

This is the third different callstack in an attempt to repro a HotReload crash I am experiencing. The other two are:[Link Removed]: Nullptr Ensure and crash after HotReloading[Link Removed]: Assert ...

Adding a scene component to a child blueprint causes log warnings to appear in output log

UE - Gameplay - Blueprint - Sep 1, 2015

If a scene component is added to a child blueprint and the parent blueprint is compiled, a log warning will appear that states: "LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParen ...

Custom lighting channels ignored when object culled in stereoscopic

UE - Platform - XR - Apr 14, 2016

When a light that uses lighting channels is only visible in one view during stereoscopic rendering, it affects the default light channel instead of the assigned one in the view that it's not visible ...

Array OnRep Notification Not Running on Server

UE - Networking - Nov 30, 2016

Array variables marked as RepNotify are not calling OnRep on the server when they are not directly set using a Set 'VariableName' node. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 317229 ...