Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...
In the rolling ball template, the new floor meshes cause the player character to jump when the player has not pressed any jump commands. It occurs more often if the players movement has been increas ...
Listen servers that do not have a microphone hooked up are dropping clients that do have microphones when the client attempts to transmit voice. The log contains the following errors: [2017.03.28- ...
Crashes when exiting PIE while executing multiple async tasks. By explicitly executing EndTask and FinishAbort of RecieveAbort, this caused by performing out-of-range in array access to InstanceStac ...
FVirtualTextureBuiltData::GetNumMips() can return 1 fewer mip than it should due to a potential clamping issue at the end of FVirtualTextureBuilderDerivedInfo::InitializeFromBuildSettings() where it ...
When used as part of the fast path in an ABP, variable Blueprint Getters are not used. If something with a getter that does not conform to or is supported by fast path, is used then fast path should ...
Loading the same level twice through Load Level Instance BP Node will cause issues with levels containing Landscape as they will end up with the same GUID and the underlying systems do not support t ...
This is a new D3D crash affecting multiple users in 4.14 Preview 1. It is currently the #1 crash in the Preview. Information provided by users:Just pressed create project...Openning QA Game with - ...
Even after assigning associated bones and mesh to the module, the emitter is spawning a number of sprites at the emitter origin. See Picture Attached This may be related to an earlier reported iss ...
We are testing the new Windows Mixed Reality native support and have found that the trigger mapping to a button is working, but the trigger mapping to an axis is not, i.e. the event MotionController ...