[Stream Cache][Assert] - UnrealEditor_Engine!FCachedAudioStreamingManager::RemoveReferenceToChunk() [AudioStreamingCache.cpp:701]

UE - Audio - Stream Caching - Mar 12, 2024

Found while messing around with a revamp of some of the Audio Stream cache tests. The map in this test is a WIP as I'm still just trying stuff out, but hit this assert 5/5 times.Assertion failed: Fo ...

[AI] Navmesh edge missing for polygon in tile

UE - AI - Navigation - Mar 11, 2024

User is reporting a bug where there are cases that a polygon in a navmesh tile will not generate an edge. This seems to be where only part of the polygon side would be part of the edge, but the rest ...

Disabling internal audio to use external audio system shows "Audio Device Manager Initialization Failed!" warning

UE - Audio - Mar 11, 2024

In addition, we can find  "Main audio device could not be initialized. Please check the value for AudioDeviceModuleName and AudioMixerModuleName in [Platform]Engine.ini." log message in the engine. ...

Deprecated blueprint variable fixups may fail depending on loading order

UE - Gameplay - Blueprint - Mar 7, 2024

There is currently no simple way to do a deprecated variable fixup on native variables that are set by a blueprint class. For a simple variable rename, CoreRedirects can be used and will work proper ...

UE does not prompt a User for Login when Perforce has OIDC (URL) setup

UE - Editor - Workflow Systems - Mar 7, 2024

UDN Case #: 01130491 From UDN: Our Perforce is using Company internal OIDC for authentication. This is an example when login/logout from command line, that when attempting to login, internet brows ...

Water reflections and GI flicker in 5.4 and 5.3 (fine in 5.2)

UE - Graphics Features - Mar 7, 2024

Since 5.3 customers have been reporting flicker with water surfaces, demonstrating that in 5.2 this flicker is not present. [Link Removed] ...

GeometryCollection clustered by ClusteredGroupIndex does not respect child's gravity setup

UE - Simulation - Physics - Mar 7, 2024

Following code works as a workaround void FClusterUnionManager::HandleAddOperation(FClusterUnionIndex ClusterIndex, const TArray<FPBDRigidParticleHandle*>& Particles, bool bReleaseClustersFirst) ...

SAnalogSlider moves slowly when step size is large

UE - Editor - UI Systems - Slate - Mar 6, 2024

SAnalogSlider calculates FastestStepTime by multiplying the step size value by a constant, resulting in high numbers for larger step sizes. This gets lerped from 1 and used as the repeat time, resul ...

External actors don't show soft references in reference viewer

UE - World Creation - Worldbuilding Tools - OFPA - Mar 6, 2024