When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted

UE - Gameplay - Gameplay Cameras - Feb 27, 2025

When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted. The licensee re ...

PlayerController isn't tickable during pause while using the 'Set Tickable When Paused' node

UE - Gameplay - Jun 18, 2015

PlayerController isn't tickable during pause while using the 'Set Tickable When Paused' node. https://answers.unrealengine.com/questions/243791/camera-ticks-but-does-not-update.html User Descriptio ...

InstanceOnly properties are written to a Blueprint

UE - Gameplay - Blueprint - Sep 17, 2018

When CopyActorProperties is used with a target being a template such as a blueprint, it can copy and serialize EditInstanceOnly Properties. ...

Linux server builds of 4.24.0 failing due to Text3D plugin's dependencies on FreeType2 and HarfBuzz

UE - Platform - Linux - Jan 31, 2020

The build error is descriptive. FreeType2.Build.cs and HarfBuzz.Build.cs explicitly check if they are being used for a Unix server build and throw exceptions to prevent that. Commenting out those ex ...

GeneratePsyms fails with installed builds due to missing dymp_syms tool and incorrect path space handling

UE - Platform - Apple - Nov 14, 2024

Uncovered while testing [Link Removed] ...

Editor Menus don't update on Mac to currently selected Tab.

UE - Platform - Apple - Dec 2, 2016

Under certain conditions, when switching between the project tab and subsequent docked blueprint tabs, the appropriate menu will not refresh for the currently selected tab. Regression: No ...

KiteDemo: Spawn under the map

Docs - Samples - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – trying to find the limits of the Caution: Out of Bounds UMG, I found a way to glitch under the map. You must go all the way dow ...

For a TMap with C++ enum keys, deleting and re-adding a map entry in the Editor can corrupt the map data.

UE - Editor - Workflow Systems - Jul 19, 2024

When adding an entry to a TMap using UE's property editors, in most cases the new entry comes with a default-initialized key (if such key already exists, the insertion fails). The case of a UENUM de ...

Parent component visibility in a child blueprint isn't reflected in a launched project.

UE - Gameplay - Blueprint - Mar 5, 2015

Parent component visibility in a child blueprint isn't reflected in a launched/packaged project. ...

Crash in packaged project when accessing a TMap that uses an enum as the key

UE - Foundation - Core - Mar 31, 2017

A packaged project will crash if a TMap that uses an enum as the key is accessed. This was also tested by launching the same project onto an Android device, which showed the same results. ...