Hear events are never fired while See events are fired. They are mutually exclusive, with See events taking priority if both happen. ...
Setting up mouse over events for a character do not trigger. ...
When editing an actor blueprint that's inside of a hidden streamed level, the blueprint actor transform will reset to 0,0,0. There is a video that's attached to the AnswerHub post which is very use ...
If a TextureRenderTarget2D is used in a code class, the build of the project will fail with an error stating that the UTextureRenderTarget base class is undefined. The line #include "Engine/TextureR ...
This crash occurs frequently for our users. It appears to be the same issue that was logged in [Link Removed]. For that Jira, the CrashGroup stopped getting updates after 4.13.2 - [Link Removed] ...
Pooled memory will not be reclaimed from emitters with disabled LODs if Disabled LODs Keep Emitter Alive is checked. ...
TArrayView64 RangeCheck prints the incorrect error messages for values over 32 bit. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it is not a regre ...
Instanced Static Meshes will have incorrect velocity if a Material uses World Position Offset. Fixed WPO in a material causes significant velocity on the ISM. This was also replicated in //UE5/Rele ...
Landscape Material renders with missing components when using a 'Landscape Visibility Mask' and deploying to a mobile device. I have found this issue now with an Android and iOS device. I was able ...
Camera jitter when using Crane Rig with a Cine Camera that is using the Look At Functionality ...