Color Picker closes when selecting a new color for a Linear Color in a Struct

UE - Gameplay - Blueprint - Nov 20, 2015

The color picker will close when selecting a new color for a Linear Color variable if the Value property is set to a value other than 0 within a Struct. This does not seem to occur with the color p ...

Editor freezes when rendering directly to C:\ from Sequencer

UE - Anim - Sequencer - Aug 24, 2016

Editor freezes when rendering directly to C:\ from Sequencer Unable to confirm, but I suspect this could be directly related to the drive being an SSD. The user cannot render to their C:\ and D:\ ...

Blueprint Node Typo for "Get Bone Position and Orientation'

Docs - Samples - Sep 24, 2015

"Position" is misspelled for the node: "Get Bone Position and Orientation" It is currently spelled, "Postion." ...

Source Control: Some Perforce operations do not use the specified P4Changelist argument

Tools - Sep 26, 2016

While the engine currently supports a P4Changelist argument when launching the editor from the command line, we are only currently using it to check out assets through FPerforceCheckOutWorker::Execu ...

Alembic import axis not aligned correctly

UE - Gameplay - Sep 2, 2016

Alembic import transform is flipped on the Y axis and the scale is also rotated for its axis. I've attached a text asset similar to the users to easily identify the issue along with the source Max ...

Using "BugItGo" command causes character to fall through the world

UE - Gameplay - Aug 26, 2015

Using the bugitgo command line argument will teleport the player to the x,y,z specified but will then will cause the player to continually fall through the floor/world. ...

Effects.umap causes Standalone and Mobile Preview PIE to Crash

UE - Graphics Features - Sep 10, 2015

When opening Effects.umap from Content Examples in Standalone Preview or Mobile Preview, it'll crash. ...

Disabling Leap Motion and packaging a game causes an error

UE - Foundation - Cpp Tools - Plugin System - Sep 8, 2015

Disabling Leap Motion plugin from your game and packaging it causes an error to occur. This also occurs on: 4.10.0-2680506 ...

AI Perception Peripheral Vision Angle Degrees Being Doubled

UE - AI - Jun 7, 2016

Any value that is set for Peripheral Vision Angle Degrees in an AI Perception component's Sight config is doubled. This does not occur with the PawnSensing component, which is inconsistent behavio ...

Remove Item Node Removes All Objects in an Array

UE - Gameplay - Blueprint - Nov 9, 2015

Getting an object from an array at a certain index and then using the Remove Item node causes the entire array to be wiped. Found in 4.10 Preview 4. Reproduced in 4.9.2 binary and Main CL 2752291. ...