[CrashReport] UE4Editor_Landscape!FLandscapeVertexFactoryVertexShaderParameters::SetMesh() [landscaperender.cpp:3137]

UE - LD & Modeling - Terrain - Landscape - Feb 27, 2018

No user comments in crash group 3127 if (SectionLodsParameter.IsBound()) 3128 { 3129 if (CurrentLODData.UseCombinedMeshBatch) 3130 { 3131 Set ...

CommonUI uses cached geometry that might be zero sized for gamepad focus

UE - Editor - UI Systems - Jan 11, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Workaround for issue is to have a text box in the vertical box before any buttons; fir ...

Spring Arm Component attached to a Vehicle in a multiplayer environment will cause the Vehicle to jerk forward and backwards

UE - Networking - Aug 11, 2016

Spring Arm Component causes vehicle to jerk forward and backwards in a multiplayer environment. ...

When multiple actors are selected, they have different undo behavior in the details panel

UE - Editor - Workflow Systems - Nov 15, 2021

When the text in spinbox has focus, it doesn't get the change notification externally. It may also be worth noting that ctrl z or ctrl y also do not get bubbled up to undo the text box values. It a ...

Updating Material does not update platform stats in derived Instance

UE - Rendering Architecture - Materials - Nov 26, 2024

It would seem that updating a material does not update the associated platform stats in a material instance editor, only the parameters. Can workaround by manually invoking shader compile in the ma ...

Skylight Leaking Tint in Reflection

UE - Graphics Features - Oct 10, 2025

From 5.6 onwards, Skylight Leaking is much stronger in reflections than in the world. Also tested on //UE5/Release-5.6, CL 45232827 ...

If "Disable low latency update" is set to false for vive controllers a line trace appears to lag behind

UE - Platform - XR - Jun 29, 2016

If "Disable low latency update" is set to false for vive controllers a line trace appears to lag behind the mesh of the vive controller. This makes it so that the line trace appears to bound and lag ...

Packaging a project to HTML5 and opening the project disables mouse over events

UE - Platform - Mobile - Dec 24, 2015

Packaging a game to HTML5 disables the mouse and mouse over events on local host, which prevents any mouse functionality from working in a packaged project. ...

When welding a procedural mesh component to a non-physics simulated static mesh that overlap they collide continuously

UE - Simulation - Physics - Jul 18, 2019

When attaching a Procedural Mesh Component with a copied static mesh to a static mesh component the two meshes collide and "push" each other (go flying on play). Weld is to be used for simulated ph ...

Blueprint class's property is overridden by parent blueprint class

UE - Gameplay - Components - Nov 2, 2020

I did some research. The problem is caused in CoreNative.cpp. In Function GetInstancedSubobject (Line 126) We should check if instance is runtime instance first. If it is runtime instance, just us ...