When creating and declaring a Spline Component in code, placing an instance of a blueprint derived from that class in the level causes a failed import message to appear upon restarting the level. ...
There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...
The settings .ini files for games packaged for windows appear to be getting overwritten with blank files whenever the game is run. Even if settings are added to the .ini files manually, the files be ...
It appears that FSlateApplication::OnControllerAnalog triggers a left mouse click to occur on mobile platforms. If developers haven't properly avoided hooking up delegates to the InputComponent for ...
Compile failure packaging for iOSUATHelper: Packaging (iOS): UnrealBuildTool: D:\Build\joseph.wysosky_QuickSwitch\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Source\Private\OnlineStoreIOS.cpp(123 ...
It appears that the Vertex Normals from Ribbon Particles are opposite of what is expected via the Default Particle System given both systems share the same alignment (Facing Camera) [Image Removed] ...
Rebinding an action mapping doesn't seem to take effect immediately if the Pawn class used has Pawn.h as its parent class. However this'll take effect immediately with DefaultPawn.h. In addition, th ...
Perforce integration creates bad changelist when deleting or renaming a file, then renaming another into its place ...
Unloading level during PIE seems to lead to an editor crash. Most easily reproducible by enabling malloc stomp. ...