The Difference node no longer updates after the first call

UE - Gameplay - Blueprint - Mar 16, 2017

The Difference node no longer updates after the first call. It appears to save the values passed into it on it's first call Note Possible workaround: If a clear node is used on the difference node ...

Drop down menus clip on 27" Screen iMacs

UE - Platform - Apple - Mar 17, 2017

Drop down menus clip on 27" Screen iMacs (See attached images.) Reported from a 27" iMac and tested on a 27" iMac here. Other models may be affected. *Image with Blue circled areas are from the use ...

Crash on built project from Manual focus change of Cine Camera as Player Pawn

UE - Gameplay - Mar 20, 2017

Crash on built project from Manual focus change of Cine Camera as Player Pawn Regression: Effects version 4.13.2 , 4.14.3, and 4.15.0 binary versions ...

Landscape Grass Tool loss of Performance

UE - World Creation - Worldbuilding Tools - Foliage - Mar 20, 2017

A number of users are reporting a large drop in performance when working with the landscape grass tool compared to other foliage application methods, as well as a drop in performance since previous ...

Particle Frequency Not Working As Expected

UE - Graphics Features - Mar 20, 2017

Particle frequency doesn't appear to have any visible influence on the particle system. You can test this by changing the particle frequency value on the particle system in the attached project. ...

Hierarchical Instanced Static Mesh Has Color Fill When Selected

UE - Graphics Features - Mar 20, 2017

Hierarchical Instanced Static Mesh have a fill color when selected. This isn't consistent with how static meshes appear when selected. Normally they only have a colored outline that appears. There i ...

Profile GPU Command Crashes Standalone Game on Mac

UE - Platform - Apple - Mar 21, 2017

[Link Removed] "ProfileGPU" Command Crashes Standalone Game on Mac but not on a Windows PC. Regression: No ...

Renaming a material isn't reflected in the Static Mesh Editor until it is closed and reopened

Tools - Mar 21, 2017

Renaming a material isn't reflected in the Static Mesh Editor until it is closed and reopened. User Description: Let's have imported static mesh with material. Then select material using "Browse t ...

FPropertyEditorInlineClassFilter confusing (and wrong) IsA semantics

Tools - Mar 20, 2017

FPropertyEditorInlineClassFilter IsUnloadedClassAllowed and IsClassAllowed use the confusing IsA semantics. In the IsUnloadedClassAllowed, the usage seems wrong completely. It seems like the real i ...

Clearing text property from a Text widget won't work the first time

UE - Editor - UI Systems - Mar 21, 2017

It currently takes two attempts to clear the default text from a Text Block widget. The first time you try, the property will repopulate with the previous string. ...