Gameplay Tag Query default properties don't automatically update in instances. ...
This issue is occurring on startup for users. This could be potentially related to a recent Windows Update. ...
The reason should be in FMaterialShader::GetParameterCollectionBuffer , Scene is nullptr and cached value GDefaultMaterialParameterCollectionInstances ** doesn't update. ...
The Set World Location at Spline Point node does not correctly update the location of the indicated spline. ...
It looks like FDynamicOutputHelper::IsTypePickerPin and FDynamicOutputHelper::GetTypePickerPin need to be updated to support soft references. ...
Opening an old pose asset can crash the editor if the skeleton it uses gets updated. ...
After updating a project from 4.7 to 4.8 the character will be loaded first when the project has been packaged out. ...
When a raw NavModifierComponent gets added to a character it cuts a hole in the navmesh (as expected) but doesn't update the location with character's movement. And it should. ...
There are also some other issues with the filter. Enabling "Show redirectors" does not update in real time, you have to exit and re-enter the folder. ...
Blueprints that have been updated from previous engine versions lose components if duplicated. The original blueprint retains all components but all duplicates lose them. ...