Instanced Foilage Actor painted on an Actor who is attached to a Parent Actor, does not update transform when Parent is moved. Note: The foliage will move if the base actor is moved directly, inde ...
Setting the world origin will not update existing Niagara particles. ...
When taking a high res screenshot of an object in orthographic view in 'Unlit' mode, the object size in pixel is the same no matter the resolution multiplier. For instance if you set it to 10.0 th ...
Find Session does not always return the correct amount of sessions when finding sessions at the same time. ...
When using a Shooter Team Start to set up team spawns in Shooter Game, enabling the Not for Bots, Not for Players, or the Spawn Team options don't seem to have an effect, as both the players and bot ...
At screen resolutions other than 16: 9, widgets added with AddToPlayerScreen can not be completely filled. The final size calculated by GameLayerManager seems to be incomplete. ...
When using a lower value for Static Level Lighting Scale in the World Settings under Lightmass the blending of the area lights is not blended together for a smooth emissive look. Instead, there are ...
Distance Field shadows do not appear to be working with those using Radeon series cards. Sample project attached DXDiag of machine that is having the issue is attached. AMD Radeon 200 series. ...
UForceFeedback is expected to give vibration just like in the graph of the asset. But only in iOS it is not. It is expected to give continuous vibration following the forcefeedback asset, but only ...
When using the Orthographic Camera view (such as that used with the Paper2D Template) any lights that are distant from the world origin will start to fade out as if they are being culled. The distan ...