Morph Targets Get Overridden By APEX Cloth

UE - Simulation - Physics - Character - Nov 4, 2016

Using a material element with Apex cloth will override the morph targets so that they have no effect. This issue didn't exist in 4.10 and seems to have been introduced in 4.11 due to the many optim ...

Atmospheric Fog ignoring Hidden Actors option within SceneCapture2D

UE - Graphics Features - Sep 7, 2016

Atmospheric Fog is still being rendered within Render Targets using the 'Hidden Actors' option within a SceneCapture2D actor/component. The show flags for the actor work for Atmospheric fog and oth ...

Spline components no longer have static/movable option

Tools - Nov 5, 2015

Spline components cannot be set to static/movable in blueprints. ...

Static/Movable Tooltip shows odd symbols

Tools - Dec 17, 2015

The tooltip for Static/Movable/Stationary lighting in the details pane of the main viewport show odd symbols before additional information points. See attached image. ...

Memory leak when opening and closing blueprints

When opening and closing blueprints within the editor, the memory continues to go up and doesn't seem to release the memory once the blueprint editor is closed. ...

Editor Performance drops when removing frames from animations with curve data

OLD - Anim - May 26, 2016

Editor Performance drops when removing frames from animations with curve keys Regression: No, removing frames on animations with curves had a chance to crash the editor in 4.11, which doesn't happ ...

Move Directly Toward Not Working Without NavMesh

UE - AI - May 18, 2016

The Move Directly Toward task does not seem to be working without a Nav Mesh in the level. Based on the tooltip "moves directly to the target without regard to any navigation system", it is expected ...

Using Fixed Frame Rate Increases the Speed of Auto Save

UE - Foundation - Core - Oct 26, 2015

Using a lower fixed frame rate (i.e. 20fps) causes the auto save timer (when set to the default of 10) to count down in 3 seconds. Found in 4.10 Preview 2 CL 2733139. Reproduced in 4.9.2 binary an ...

Automatic Animation Compression Results in Crash

OLD - Anim - Dec 1, 2015

Using the "Automatic" option to compress animation results in crash 100% in UE4.10 but does not occur in UE4.9.2. *Regression ...

Packaging for tvOS in Distribution fails to find valid provision

UE - Platform - Mobile - Dec 8, 2016

I was unable to test this due to not having provisions available to test on for tvOS distribution. However, we have reports of the following error: "PackagingResults:Error: Error Provision not foun ...