Crash reported through UDN. With ZenLoader enabled, deleting a level instance and triggering Undo causes a crash in ULandscapeComponent::PostEditUndo() The user has provided an example project th ...
Performance will drop in PIE if simulate physics is toggled rapidly on an actor with attached components User Description: Simulating physics for Primitive components causes severe performance dr ...
Using Ubuntu 15.04, editor windows do not layer correctly when minimized. Control remains with the minimized window. Ex. After minimizing a blueprint window, right clicking will still act as thoug ...
As the size increases on instanced static meshes, they spread further apart, causing unwanted breaks in tiling. This increase is proportionate to the increase of size. Note: Despite the collision ...
The MiningBuilding Blueprint in this user's project will not compile. Clicking the compile button never switches it to "Good to Go", and a warning that it needs to be compiled appears at PIE. Repro ...
A licensee is reporting a crash when he transforms/moves a single instance of foliage, when there are 15,000 or more painted instances of that mesh in a single map. Regression Yes, I tested the sam ...
An apk packaged in 4.8 release with 'Package game data inside .apk' unchecked does not create a SaveGame folder in the device's directory and does not create a .sav file. File is saved if the SaveGa ...
User reported that he was experiencing a crash when attempting to put in Games App ID in Android section of project settings. Note that this occurs only if the Configure Now button in the APKPackagi ...
When launching/playing a game in windowed mode, the lower resolution settings remain when using the command "r.setRes 1920x1080f." The user is saying for example if he runs the command "r.setRes 64 ...
A Blueprint derived from a custom Actor class resets its variables to their default values when the Actor is duplicated, even if the actor being duplicated has a different value for that variable. T ...