During seamless travel, when a client loads into the destination level it will call APlayerController::ServerNotifyLoadedWorld, including when it finishes the travel before the server. When the serv ...
Character tick event will continue to trigger even if Start with Tick Enable is set to false. Workaround: Setting "Set Actor Tick Enable" to false on Begin Play will prevent the tick event from t ...
Crash Reporter does not get packaged with development build projects when they have "Include Crash Reporter" set to true in packaging options. ...
In the attached project, there is an animation (with a sound notify) plugged into the AnimToPlay slot. The Initial Position is set to 0.5. The matinee in the scene overrides the animations applied ...
A few users are experiencing strange network traffic from UDP Messagine. They notice it on other devices connected to the network. In some setups, it can even cause you to have cable TV interrupti ...
When upgrading a project to 4.11, Sound Cues placed in the level with the 'Attenuation' override node no longer playback as expected. This issue was a bit weird when testing because the user report ...
After vertex painting on a Static Mesh component of a Blueprint, the Vertex paint data is lost when the Blueprint is copied. Oddly, pasting into a text editor shows VertexColorData, but it seems to ...
Lighting build isn't saved when using -run=resavepackages and -buildlighting ...
When motion blur is active and the view port is in motion there will be a dark artifact visible at the bottom of the screen. Normally this isn't very noticeable however the effect worsens with speed ...
Pausing the animation preview while in the Graph Tab of an Animation Blueprint will result in all animation previews being paused when you navigate to the Animation Tab. ...