Use attached project to skip c++ steps. Follow from step 6. Update: It appears that the same symptoms occur if you simply change the name of an existing subobject, without changing the property/f ...
SMT is reporting that AJA output doesn't properly shutdown, Screen end up with shades of grey instead of black. ...
In 4.20 custom code material nodes no longer output their errors to the stats window. ...
AGameModeBase::FinishRestartPlayer and AGameModeBase::RestartPlayerAtPlayerStart handle rotation differently for Spawning Pawns and Control Rotation depending on whether or not the game is Standal ...
When creating a child Blueprint class and displaying the inherited variables from the parent, any tooltip text created does not show. ...
Attempting to procedurally create SplineMeshComponents along the spline of a SplineComponent via a derived SplineComponent class's constructor causes the project to crash. It runs into an ensure mes ...
Widget Elements within a scalebox are inappropriately resized upon scaling. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4306439), 4.21 (CL - 4305553) ...
It is believed that soft references resolved during runtime, point to the edit time instances of actors instead of the runtime instances. This issue does not reproduce when it is called from an Inp ...
When "Use Background Level Streaming" is disabled, the Editor gets stuck loading in PIE when you press Play. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in 4.2 ...
Child widgets not visible when packaged with inclusive nativization on. "The problem is that ChildWidget never shows up in the package build, but shows fine in the editor. I've debugged the issue ...