If the player moves their head around with the chaperone bounds showing the bounds will wave back and forth in a floating fashion. ...
The editor crashes when the user removes the replicated uproperty from a variable and tries to hot reload while a PIE session with two players is still active. This issue was found while trying to ...
Creating a multi animation sequence that uses an additive animation does not play back correctly. In the attached project you can Play MatineActor and MatineActorLevelSequence(Converted matinee t ...
If the user creates a new sequencer for the level that includes the player character and a shot track the editor will crash if a new camera is set as the camera for the shot track. ...
When adding a Get Mobility node to a blueprint, the tooltip mentions to use SetMobility() to change the mobility at runtime, even though the mobility setting of a component/actor cannot be changed a ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Fatal error: [Link Removed] [Line: 200] SwapChain->ResizeBuffers(1,SizeX,SizeY ...
Rotating component using "Move Component To" does not use shortest distance. Regression (Yes) issue (does not) occur in 4.10.4 ...
WidgetBlueprintLibrary::DrawLines which calls FSlateDrawElement::MakeLines has broken AA for sharp cornered lines. ...