Adding an instance of an HISM on a dedicated server causes an assert. Regression?: No This occurred in 4.20 ...
IsEditorOnly Component is hidden when it is duplicated. This can be redisplayed by blueprint compile, but it is preferable that it is the same as when IsEditorOnly is disabled. Gif1 is the case of ...
A crash occurs when copy and paste the ChildActorComponent, only if the template actor has a DefaultSubObject. There is no crash in the case of using Actor (eg. AActor) without a DefaultSubObject as ...
UCanvasPanelSlot::PostEditChangeChainProperty not only does not call its Super function unless the anchor node has been set, but it calls Super:: PostEditChangeProperty instead PostEditChainProperty ...
When creating a new Material property for an actor in a variant set, you can change the value of it, but it resets to the default material of the mesh as soon as you move on to another actor in the ...
See https://udn.unrealengine.com/questions/466694/index.html GetUniqueBuildID() was changed in 4.20 so the value returned by default was the same as the network version. However FNetworkVersion::Ge ...
The Mirror option in the Physics Asset editor is not accurate at mirroring the bodies. The position and rotation is always skewed. Regression? No This occurs in 4.20 ...
When moving an instance static mesh between sublevels the number of instances being used will be set to zero. This happens when an empty actor is added to the level and then has an instance static m ...
When using a Sequence that is a duplicate of another, without changing the event names, the duplicate Sequence will still fire off the event from the original even if the values are changed. Changin ...