5.3 crashes when loading a map with an actor that had the class of one of its components changed

UE - Gameplay - Components - Feb 1, 2024

Create a blueprint based on actor, give it a SceneComponent named ExampleComp (BP_TestActor) - this should be the blueprints only componentCreate a new level (TestMap), place an instance of the bluepr ...

Assertion Failure: Cascade Particle !bPostTickComponentUpdate in same tick group as Cascade Particle system submission.

UE - Niagara - Apr 18, 2019

Attached Project:  [Link Removed] Since Upgrading project to 4.22, Licensee has been experiencing an Assertion crash in their built game. "I'm not exactly sure why it crashes. It's a very specific ...

GeometryCollectionActor SetSimulatePhysics false does not stop Physics Simulation

UE - Simulation - Visual - Nov 28, 2024

If the GeometryCollectionActor (GCA) is simulating physics, calling SetSimulatePhysics(false) does not stop the simulation. If the simulation is paused, calling SetSimulatePhysics(true) does as expe ...