'Emissive for Static Lighting' discarded when restarting or re-opening a project. I discovered this issue while testing [Link Removed]. This issue does not occur in the binary 4.11 release so I hav ...
If a static object has 'Use Complex collision as simple' set as its collision type, it'll collide with a player but will not collide with objects that are dynamically simulating physics. ...
Print String node will stop printing to the screen if PIE is exited while Gameplay Debugger is active. Restarting the editor fixes the issue. ...
Major performance drop with instanced meshes since PhysX 3.4 upgrade Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) For me, my results were: 4.8 through 4.13 No Collision - ...
When subtracting two date time sets to find the time span between them, the results are inconsistent. The results given give the total number of the unit measured for the time elapsed were as others ...
When exporting a .raw file heightmap using the Copy/Paste tool, the file produced has a greyscale and pixelated result. ...
Motion controller inputs get routed to non-vr player when 'Skip Assigning Gamepad to Player 1' is enabled. ...
It appears as though parameters for downstream material layers are reverted to their default values and override states when an upstream material layer is deleted. ...
Images aren't just under exposed, they have values of 0.0 even in exrs - enabling the Debug Settings and writing out all samples shows the GPU is actually rendering black. ...