Comments from users:Yeah lost all of my work. Tried to save again as a new name and crashedTried to save map as a new name. Lost a bunch of work.I saved as another level and it closedTried to save m ...
In some occasions, engine code iterates over a certain subsystem type by calling FSubsystemCollection::GetSubsystemArray() and then calling some method on all subsystems of the returned array. This ...
This happens because the Blueprinted component is not also enabled for nativization, but the nativized Actor BP tries to use it as a native class type. Current workaround: Ensure that the Blueprint ...
Crash occurs when the user closes an animation blueprint after compiling it. This does not occur in Main. ...
SkeletalMeshSimulationComponent does not effect the simulation of geometry collections to interact with skeletal meshes and setting the component to dynamic results in a crash. ...
Attempting to import content into a project causes the editor to crash on Linux ...
Generated from CrashReporter Logs can be obtained via Crash Reporter ...
If the user tries to join a listen server with an app that is running on the Gear VR the App will stop working. ...
No user comments in crash group 1114 for (TSharedPtr<FStackSortedData> Group : AssetChild->Children) 1115 { 1116 if (Group->ParameterInfo.Association == InAssociation) ...