UMG class in Widget Interaction Component does not respond to OnClick in multiplayer environment

UE - Editor - UI Systems - Oct 5, 2016

OnClick will not fire when interacted with a Widget Interaction Component. ...

Repeating Cinematic loop at beginning of MatineeFightScene

Docs - Samples - Aug 18, 2016

The cinematic loops at the very beginning when opening the sample in standalone game on Mac. Cannot repro on Windows using standalone game, but can repro on Windows if you launch using -game. ...

Cine Camera Actor as Component within Blueprints missing Lookat Tracking Options

UE - Anim - Sequencer - Aug 17, 2016

Using a Cine Camera actor as a component in blueprints does not expose the Lookat Tracking settings. If you simply place a Cine Camera actor within your scene taken from the 'Modes' tab, you will s ...

Editor Crashes When Packaging for iOS

UE - Foundation - Core - Oct 15, 2015

Crash Reporter: [Link Removed] In a code-based project, Editor crashes when packaging for iOS if GameModeBP or other BP is opened. REGRESSION? No ...

Self Shadow casts shadow on itself

UE - Graphics Features - Apr 4, 2016

I'm not sure which way this one should go, but there is inconsistency with how Self Shadow works when compared to the Direcitonal Light or Point Lights. When Self Shadow is enabled on a Directiona ...

Attaching a component to a socket on a character causes MoveTo to move incorrectly

UE - AI - Nov 11, 2015

When an AI controlled character has a component attached to a socket on it's mesh, MoveTo will move in a sporadic way, making the character move rapidly in random directions on its way to its destin ...

Nodes disappear when adding new pins if they are mostly off screen

UE - Gameplay - Blueprint - Jul 8, 2016

Nodes disappear when adding new pins if they are mostly off screen. This appears to happen most often with really tall nodes. ...

Memory leak when repeatedly opening levels on Android

UE - Platform - Mobile - Mar 17, 2017

We tested on xiaomi 4c. ...

Japanese error outputs do not displayed correctly in Cook Content output log

UE - Foundation - Core - Cooker - Jul 27, 2017

When using the editor in Japanese, the warning/error summary for "Cook Content for Windows" gets garbled. This makes debugging cook related issues difficult. ...

"Skip Assigning Gamepad to Player 1" Setting causes Force Feedback events to be incorrectly routed

UE - Gameplay - Input - Mar 13, 2018

The engine still uses the default index for calling force feedback events, despite them being assigned from player 1 on out. Which is why event on player 1 goes to player 0, event on player 2 goes t ...