Pasting timeline components into another actor and then choosing "cancel" on fix self context function references results in a broken state

UE - Framework - Components - Sep 13, 2021

upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...

[Quartz][Crash] - Subscribing to All Quantization Events and then playing a sound on all Quantization boundaries crashes the editor

UE - Audio - Quartz - Jun 3, 2021

Hit this when I made a blueprint and Subscribed to ALL quantization events instead of the one I was interested it and tried to use all of them as my Quantization Boundary. The alt title of this bug ...

[Substrate] Workaround for DXC problem with roll unlooping

UE - Graphics Features - Substrate - Apr 8, 2024

We should get to the bottom of this workaround and revert it eventually.  Reported here: [Link Removed]  ...

It is possible for PreLoadScreen to leak memory when an EngineLoadingScreen returns IsDone while still loading

UE - Graphics Features - Jan 9, 2025

It is possible for a class that implements IPreLoadScreen to leak memory if GetPreLoadScreenType returns EngineLoadingScreen and IsDone returns true before the engine signals loading is completed vi ...

MakeEditWidget specifier does not create edit gizmo in blueprint editor

UE - Gameplay - Blueprint - Jul 27, 2015

Using the MakeEditWidget specifier inside a UPROPERTY macro and creating a blueprint based on the class will show the translation gizmo inside the main editor viewport but the gizmo will not show up ...

Conflicting FName for components freezes the editor with no warning

UE - Foundation - Core - Jun 24, 2015

If two code components have the same TEXT("") name in the CreateDefaultSubobject call the code will compile correctly but the editor will freeze when adding an instance of the class or classBP to th ...

Cannot bind event dispatchers between two blueprints that share a parent class

UE - Gameplay - Blueprint - Jul 23, 2015

Cannot bind event dispatchers between two blueprints that share a parent class. This issue also occurs if you use the parent as a variable in the child. The bind event dispatcher seems to only take ...

Sprites using a lit material render black in orthographic views

UE - Graphics Features - Dec 23, 2014

Sprites using a lit material render black in Orthographic views. Sprites are rendered as expected in Perspective view. ...

ESplineMeshAxis Enum is not available as a variable or struct

Tools - Aug 14, 2015

ESplineMeshAxis Enum is not available as a variable or struct User Description: I have a struct that is responsible for holding many of the properties of my spline meshes. I want it to hold the ES ...