It looks like static meshes can invalidate large numbers of VSM pages when the geometry and the light are not on light channel 0. ...
Update 4/6/2016 This appears to occur with other Set by ref nodes as well. Tested and received crash with Integer as well. ======================================================================== ...
It looks like the DistantScreenTrace(...) in LumenScreenTracing.ush reports a false positive hit in the dark regions. Using screen trace visualization reports the distance in these regions as 65535. ...
When a camera attached to a spring arm is turned at a +90 or -90 degree angle in the Y Axis (can't go any further) and turned, it can jitter and cause visual issues. Note: This occurs in the base ...
The order in which actors are listed on a physics constraint affects the physics simulation. This should not make any difference in how the physics are simulated. Regression?: No This occurred in ...
See also https://forums.unrealengine.com/showthread.php?64082-Media-Framework-Roadmap&p=590662&viewfull=1#post590662 ...
https://answers.unrealengine.com/questions/336960/fsocket-problems-with-getconnectionstate-and-send.html We probably need to expose ability to override timeout. ...
This is a top trending crash in the 4.16 release. This may be a regression from 4.15. Additional information is currently unknown. Users have not provided any details. ...
This seems to be a regression of [Link Removed]? Difficult to say. Originally reported here: https://udn.unrealengine.com/questions/391665/animcurve-parameter.html ...