Landscape brush not visible when landscape material uses World Position Offset. Update: Brush also not visible when landscape material uses displacement. Tested in Binary 4.10.2 from launcher. ...
Licensee reporting material slots being incorrectly assigned when loading an asset created in UE4 into UE5 via an upgraded project. ...
When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...
if I place a mesh with "Can Ever Affect Navigation" set to true, then set it to false, it will leave the NavMesh with a bugged "hole" that AI does not path around correctly (causing the "Blocked" er ...
Editor crashes while attempting to save or close project after importing a landscape from a heightmap. Frequency: 2/2 Crashreporter: [Link Removed] Regression (yes) issue (does not) occur in 4.1 ...
Attempting to open a .generated.h file using intellisense results in an error due to the file not being found as the proper search file paths were not added when generating the project files. Pleas ...
Particle systems will appear very blurry once deployed to an IOS device. The particle system looks correct while using the mobile preview. Another important note is that if a static mesh is in the s ...
Parent component visibility in a child blueprint isn't reflected in a launched/packaged project. ...
It looks like static meshes can invalidate large numbers of VSM pages when the geometry and the light are not on light channel 0. ...
Update 4/6/2016 This appears to occur with other Set by ref nodes as well. Tested and received crash with Integer as well. ======================================================================== ...