Servers are not visible to clients in ShooterGame with LAN off

UE - Networking - Jan 17, 2017

Server are not visible to clients in ShooterGame when the LAN is set to off. This occurs on all native platforms when trying to connect to each other when the LAN is off. REGRESSION: Yes Worked: 4 ...

Crash when loading TM-MotionControllers in a packaged build

Docs - Samples - Oct 26, 2016

Packaged QA Game crashes when opening "TM-MotionController" This issue did not occur in 4.13 This is also affecting KiteDemo. Cinematic will crash when Editor Content is not included in the packag ...

No input received from Raw Input device when packaged for 32bit

UE - Gameplay - Input - Feb 24, 2017

If a project is packaged for Windows (32-bit), the packaged game does not receive any input from raw input device. Packaging for Windows (64-bit) does receive input as expected. Regression: No - R ...

Enabling "Show Only Modified Properties" causes details panel menu to disappear

Tools - Feb 27, 2017

Enabling "Show Only Modified Properties" causes details panel menu to disappear. Only occurs on actors/components with no modified properties. Regression: YES Worked: 3249277 (4.14.3) Broken: ...

Ensure condition failed in FGPUSkinCache::InternalSetVertexStreamFromCache

UE - Graphics Features - Apr 12, 2017

This ensure has occurred with some frequency in the 4.14 and 4.15 releases, and has been reported in the linked UDN post. Though this Jira links to one specific CrashGroup in CrashReporter, there a ...

Disabling Gear VR plugin causes packaged game to crash on launch

UE - Platform - XR - May 30, 2017

Disabling the Gear VR plugin causes packaged games to crash on launch. This could be related to [Link Removed] but this is new to 4.16 and does not prevent packaging the project, only launching it a ...

[CrashReport] - TRawMessageHandler<FTargetDeviceServicePong,FTargetDeviceProxyManager>::HandleMessage()

UE - Platform - Mobile - Jan 25, 2018

User comments:Packaging Android Crash with similar callstack fixed in 4.16: [Link Removed] I verified that the repro steps in that bug do not cause a crash in 4.18.3 Similar crash on Mac: [Link Re ...

Curves in compressed additive animations interpolate incorrectly when two keys in a row have the same value

OLD - Anim - Oct 16, 2019

Curves compressed from additive animations will not interpolate correctly if they have two keys in a row with the same value. The second key will be ignored, leading to the curve interpolating earli ...

Corrupted Japanese text when packaging for Android

UE - Platform - Mobile - Apr 17, 2020

Garbled text is displayed when creating Android package. It did not occur in my colleague's environment using English OS, but occurred in my environment using Japanese OS. This issue should be fixed ...

Improper include generated when C++ class is in a subdirectory

UE - Editor - Workflow Systems - Jun 7, 2022

This is not a regression from 4.27.2, however, a similar issue was fixed in 4.26. Generating a C++ class that is in a subdirectory generates the #include "Subdirectory/Class.h" instead of #include ...