iPadPro2 splash screen distorted on app launch. Looks like there is a fix for this in FN branch that can be brought over. Engine/Source/Runtime/ApplicationCore/Private/IOS/IOSAppDelegate.cpp http ...
Looks like this only happens for shots. I think this is because the tick prerequisites get set up on the frame of evaluation, and the skeletal mesh component doesn't get ticked until the next frame. ...
As of 4.20, ENABLE_NAN_DIAGNOSTIC is now enabled in all Debug configurations. However, this does not work well with the TransformNonVectorized that is used on platforms like android. If this combina ...
In a normal detail panel, each element has its own SDetailSingleItemRow and are mostly uniformly sized with some exceptions of having a few bigger rows (i.e. asset pickers). However, these layers ar ...
After a bit of investigation, the way to fix this would be to modify MergeMaskIntoAlpha to pass in the actual resolution scale and the requested size, and only mask the overlapping pixels. Currently ...
This is a regression. Tested in: //UE4/Release-4.27 CL18319896 Binary //UE5/Release-5.0 CL18747223 GitHub When using the Random Value Per Element from a PivotPainter_PerObjectData with a Cross nod ...
Potential memory leak when using Blueprint Debugger to inspect a return value multiple times while playing. User also reported this would cause a crash, but I didn't try to max out ram usage to trig ...
This is a regression tested in //UE4/Release-4.27 CL#18319896 Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh. The closer a colors R, G, or B value is to 1.0 or 0.0 the mor ...
It's possible to have the Audio Meter widget stop responding if you set the Gain really high. It will cease to work as long as the MetaSound window is open. Closing and reopening the MetaSound windo ...
This only happens on a 5700XT, tested this on the 7900XT and the issue did not occur Initially reported on the Preview 1 forums: https://forums.unrealengine.com/t/unreal-engine-5-4-preview/1763516 ...