If the user switches between two variable types in a struct while the default values are being shown then the editor will crash ...
The engine crashes when trying to initialize a native UserWidget within another widget. This happens because UUserWidget::GetSlotNames gets called before the widget tree is initialized, and we don't ...
Regression. Function library saving crashes if it references to a string table entry. ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
When trying to recreate an issue that resulted in [Link Removed], I came across this call stack. Regression testing done in //UE4/Release-4.27.2 CL-18427296 and this issue did NOT happen. ...
Debugging a blueprint with a breakpoint while the Blueprint Editor window is minimized causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5531554), 4.23 (CL - 5586947) ...
Regression: Tested in UE5/Release-5.0, this issue does not occur so regression is yes. Reproducing this issue has a mixed reproduction rate. I have gotten the editor to crash when scaling the cube ...
Any blueprint with a TArray of a struct containing a TMap crashes the editor when adding elements ...
When trying to delete an existing (and saved) mesh instance from a Hierarchical Instanced Static Mesh component the Editor crashes due to a failed assertion, however clearing all instances does not ...