ClampMax and ClampMin Ignored on FVector2D Details

UE - Editor - UI Systems - Slate - Aug 7, 2019

Paper2D performance regression due to TArray resizing

UE - Graphics Features - Aug 16, 2019

We've noticed after upgrading our heavy Paper2D project to 4.22 that tilemap performance has been massively degraded compared to previous versions. After some digging we found out that it's due to a ...

Naming texture parameter "HeightMap" on landscape materials doesn't work

UE - LD & Modeling - Terrain - Landscape - Aug 22, 2019

Reimport Skeletal Mesh break Morph Targets if you have Active Reduction on base LOD

UE - Editor - Content Pipeline - Import and Export - Aug 27, 2019

BuildGraph XML Errors Logged Incorrectly

UE - Foundation - Horde - BuildGraph - Aug 30, 2019

Suggested fix from licensee: After investigation, it seems that the filename is passed as a string instead of a FileReference in Script.cs:84. Fixing the issue seems to be as simple as changing th ...

Crash: Landscape Materials Missing on Shipping and Development Packaged Builds

UE - Foundation - Core - Sep 9, 2019

When running a packaged build of a project with a level with a landscape that has a material assigned it will crash (shipping build) or not retain the assigned material (development build). There i ...

Restart playback after pause at end skips forward

UE - Anim - Sequencer - Sep 12, 2019

[Link Removed] ...

Encryption handshake will fail if a seamless travel occurs during key lookup

UE - Networking - Oct 4, 2019

The encryption token challenge/response portion of the control channel handshake can fail due to a seamless travel occurring between the client's NMT_Hello being received by the server and the serve ...

Duplicating a static mesh with foliage attached breaks connection

UE - World Creation - Worldbuilding Tools - Foliage - Oct 9, 2019

Sequencer: Correctly Export Transform tracks with multiple/blended sections

UE - Anim - Sequencer - Dec 5, 2019

When exporting an object or camera with more then once section we currently only just export the first section, not the result of any blended/ overlapping sections or even adjacent sections.  See ...