Making a navigation system 'strictly static' affects all subsequently created navigation system instances

UE - AI - Mar 26, 2020

The problem is a result of two things: UNavigationSystemV1::bStaticRuntimeNavigation being staticUNavigationSystemModuleConfig::UpdateWithNavSysCDO copying the data from nav sys CDO, including bStat ...

USE_EQS_DEBUGGER affects runtime EQS results in SingleResult mode

UE - AI - EQS - Mar 26, 2020

The licensee described it really well so I'll just copy what he said: When EQS debugging is enabled via USE_EQS_DEBUGGER, queries run in 'SingleResult' mode will not clear discarded items from the ...

Bind Cloth to Master Pose Component not working

UE - Simulation - Physics - Character - Apr 7, 2020

Bind Cloth to Master Pose Component is not copying the sim buffer to the target skeletal meshes. ...

SetPlayRange no longer working

UE - Anim - Sequencer - May 8, 2020

Make staticmesh custom LOD coexist with LODGroup

UE - Editor - Content Pipeline - CAD - May 13, 2020

The LOD Group is remove if we import a custom LOD for one of the generated LOD. This can be difficult when user change the LOD group setting later in the production, has the LODs that was regenerate ...

Make skeletal mesh custom LOD coexist with LODSettings asset

UE - Editor - Content Pipeline - Import and Export - May 13, 2020

Mobile Multi-view has Black Screen on Android

UE - Platform - XR - May 21, 2020

Mobile multi-view is causing black screens on Android ...

Make AssetImportData setter available in BP and Python

UE - Editor - Content Pipeline - Import and Export - May 26, 2020

Cannot compile a nativized Blueprint with a function that takes an interface as an input parameter and uses it inside the function (e.g. dynamic cast to object).

UE - Gameplay - Blueprint - May 27, 2020

Issue occurs because there is a legacy code path that forces all interface parameters to be declared as 'const' in function declarations, even if CPF_ConstParm is not set in exported C++ code. This ...

unnecessary warning message regarding edge case rotations from deltagen fbx import

UE - Editor - Content Pipeline - Datasmith - Importer - Jun 4, 2020