Crash when confirming a directory to import a USD file to via the USD Stage window The repro does not seem to be 100% consistent and it can take a few attempts to hit the crash. The USD Stage wind ...
The game crashed when the USB Dongle is connected or disconnected. Games that made by other engines are work fine. Refer to the attached video for the reproduce. ...
Pressing Cancel after ColorPicking a Sequencer's tracked Color will not reverted the color to the previous value. There's a bug when ColorPicking a color that is being tracked in Sequencer - pressin ...
When a spawnable is spawned in a streamed level, exiting PIE will cause an ensure, because the world is not valid on the actor. ...
Loading Windows installed iOs mobile provisioning profiles fails at start of iOS build from windows machine. This due to a recent change that attempts to load PKCS12 from mobileprovision files. Thes ...
My Nvidia driver is our current approved driver: 378.49 ...
In Packaged builds, Chaos Cache Manager (CCM) can't animate Geometry Collections (GC) with Nanite Enabled if Cache Mode is set to Static Pose. The licensee tried to animate a CCM using Sequencer onl ...
Note: This does not occur when the nativization mode is set to "Inclusive" in the Project settings. Current workaround: Ensure that the ChildActor class is NOT a data-only Blueprint, by adding scri ...