InstancedStaticMeshes disappear in Shipping builds on mobile when affected by dynamic point lights

UE - Platform - Mobile - Aug 22, 2019

This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...

Users custom AI-heavy project crashes if anything is Built

UE - Gameplay - Feb 2, 2015

Users custom AI project crashes if anything is Built. (All, Lighting, Geometry, etc.) The project can be played but receives a message during play that the Navmesh needs to be rebuilt. ...

Making the viewport fullscreen while Application scale is a value other than 1.0 results in a zoomed in/out viewport

Tools - Jan 11, 2017

When using Application Scale in the editor, using F11 to make the viewport fullscreen results in an either zoomed in or zoomed out fullscreen version. Note: This same issue occurs when using a comb ...

FBX Transform does not scale skeletal mesh with multiple pieces properly using the Import Uniform Scale option

UE - Editor - Content Pipeline - Import and Export - Aug 15, 2016

Importing a skeletal mesh fbx from blender and setting the Import Uniform Scale option for the mesh to a higher value, like 100, results in only one of the meshes being scaled while the other is lef ...

Two-Sided Shadowing on Planes and Landscapes with non-flat Normals are Incorrectly Lit

UE - Graphics Features - Dec 17, 2015

When using a Two-Sided Material and Shadowing Two-Sided for a Plane or Landscape, with non-flat normals, there are parts of the material which are still illuminated. I have provided a test project ...

Product Viewer Template does not in standalone and VR

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 7, 2018

console "stat" commands function properly but report command as not recognized

Tools - Jan 9, 2015

A number of "stat commands" such as "stat memory" or "stat collision" are working when used but display the message "Command not recognized: stat memory" when entered. ...

Windows 64 bit option greyed out for shipping

When packaging your project for shipping, the windows 64 bit option will be grayed out. I also tested this issue out in main (2455917) and the option is able to be selected but with the 4.7.2 (246 ...

Inside the ViewportToolBar, the "Click to Expand" ComboButton works incorrectly with Display Scaling

UE - Editor - Applied Usability - Mar 12, 2025

When Display Scaling is applied (e.g., 125%) and the Level Viewport is resized, the ComboButton in the SViewportToolBar does not behave as expected. Normally, the ComboButton hides when there is in ...

Surface Snapping window does not clear search option when window closes

Tools - Jun 21, 2017

When the viewport Surface Snapping window has focus and text is entered, it will use the text as search keywords. When the window is closed, the text is not cleared the next time the window is open ...