Sequencer animation stutter when using Run Dedicated Server causes character to drift

UE - Anim - Sequencer - Oct 16, 2017

Sequencer animation stutter when using Run Dedicated Server causes character to drift. This doesn't happen when "Run Dedicated Server" is disabled. Licensee Description: We are having an issue wit ...

Gear VR black screen after entering stand by (galaxy S7 snapdragon)

UE - Platform - XR - Oct 16, 2017

Gear VR black screen after entering stand by (device locking)(galaxy S7 snapdragon) ...

Unable to build a local installed build of the Engine with only VS 2017

UE - Foundation - Core - Oct 17, 2017

I was unable to reproduce this locally, but a licensee reported having trouble creating a local installed build of the Engine with only Visual Studio 2017 installed. The licensee reported that the S ...

Flickering in Material Editor Preview when Absolute World Position node used

UE - Graphics Features - Oct 17, 2017

Creating a material with "Absolute World Position" node plugged into the "World Position Offset" input of the base Material node results in flickering in the preview window of the material editor. ...

CreateWidget node keeps reference to created widget on output pin

UE - Gameplay - Blueprint - Oct 17, 2017

There was an issue in 4.16 (fixed in CL# 3437205) in which blueprint output pins would hold on to object references until the blueprint was destroyed. It appears that an additional fix may need to b ...

Widget components added to characters added in a C++ template will not allow packaged builds to open

UE - Gameplay - Blueprint - Oct 19, 2017

When Widget components added to characters added in a C++ template When the build is packaged and you attempt to open it the window will not open, despite a process running in the background Versio ...

Engine Crashes When SubAnimInstance is set up and Master Sequence is Set to Spawnable

OLD - Anim - Oct 20, 2017

Engine crashes when CharacterBP is dragged into the Shots track and Spawnable is checked and unchecked when character animation Blueprint has a SubAnimInstance set up. ...

Packaged game crash occurs when inclusive blueprints with an enum that exists in multiple blueprints

UE - Gameplay - Blueprint - Oct 23, 2017

THere is an issue with a Packaged game where a crash occurs when inclusive blueprints with an enum that exists in multiple blueprints. In the callstack, it appears that a blueprint is not found, ev ...

Thumbnails do not update when setting Primitive Type inside Material Editor

Tools - Oct 24, 2017

In the Material Editor in UE4 selecting the Primitive Type under Thumbnail in the Details View does not update the preview material. There is no visible change or detail change that can be seen when ...

Changing foliage quality during runtime crashes editor/game

UE - World Creation - Worldbuilding Tools - Foliage - Oct 25, 2017

Editor will crash if a foliage type has Enable Scaling Density checked and user changes Engine Scalability Setting for Foliage during Runtime. Alternatively, if Foliage Quality is changed using a B ...