If a pawn in the level is using a custom AI Controller that sets the AIPerceptionComponent in code, the editor will crash on PIE after a hot reload. CrashReporter: [Link Removed] ...
Crash occurs if the Recast Navmesh is set to Dynamic and the BehaviorTree runs a 'Does Path Exist' decorator. Crashreporter info: [Link Removed] ...
This is a common crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 72 float FAnimNotifyEvent::GetDurati ...
When the ShowOnlyInnerProperties property specifier is used for a struct property, the properties contained within the struct are exposed to the Blueprints Details panel as if they were part of the ...
Merge Actor crash when specifying Use specific LOD Level, and the actor has a collision component ...
This is a regression. Tested in: //UE5/Release-5.0 CL 20979098 - Crash did not occur. Crash occurs when disabling Show > Static Mesh in the Viewport while using Vulkan. ...
This is a common crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 524 OutComponentToSelect = RootComponent; ...
Crash occurs in the updated Physics Asset Editor if you LeftClick while moving a ragdolled asset during Simulation. This is a regression from 4.17.2 User Descriptionsin the new physics asset edit ...