Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear

UE - Graphics Features - Lumen - Nov 6, 2020

Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear ...

Animations are not recorded correctly when "Save Record Assets" is enabled.

zComponent - Archive - Jul 21, 2021

If I disable "Save Record Assets", all animations are recorded. I have checked the implementation of bSaveRecordedAssets, but I am not sure if this is the intended implementation. ...

GPU Lightmass and HLOD not working

UE - Graphics Features - Nov 4, 2022

(Enduring Games) Conversation with customer includes test project within which the config changes are also present for review. ...

Incorrect transforms when breaking a packed level actor

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 14, 2023

See "Steps to Reproduce" ...

VectorParameter UI display in the Layer Parameters Panel of MIC editor issue

UE - Rendering - Architecture - Materials - Aug 22, 2023

Shadow in Sky Reflections

UE - Graphics Features - Lumen - Nov 10, 2023

It looks like the DistantScreenTrace(...) in LumenScreenTracing.ush reports a false positive hit in the dark regions. Using screen trace visualization reports the distance in these regions as 65535. ...

Nanite static mesh components are not individually highlighted when selected

UE - Rendering - Features - Nanite - Apr 30, 2024

Non-nanite static mesh components still show an individual highlight outline which individually selected even with other non-nanite static mesh components in the same actor. This is different when t ...

Depth of field and Refraction issue

UE - Rendering - Architecture - May 15, 2024

Refraction does not adjust the scene depth texture, leading to a mismatch between Scene Color samples and Scene Depth samples. ...

Nested PackedLevelActor bounds issue

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 23, 2024