Dynamically spawned actors do not seem to be removed when unloading a streamed level that they were spawned into. ...
After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately. ...
When collapsing a timeline track, if there are over 5 tracks below it, some will disappear. This is a closer look at but UE-18550 Workaround Simply scroll on the timeline tracks to repopulate the ...
User's project fails to build when using -nativizeAssets in the project launcher Box Link: [Link Removed] ...
A licensee is having issues syncing their fonts folder from within the editor using Subversion. This issue only occurs with their Fonts folder; with the callstack they supplied, this leads me to bel ...
Fail to package with nativization. cannot convert from 'USceneComponent *' to 'UBillboardComponent ...
Expectaton: Temporal AA should work on Mobile ...
Changes to local project settings (Project/Saved) are not propagated to the default ini file upon using "Set As Default" if that file is currently checked-in/read-only. ...
Every time when reopening the project, Nav Area Class on collision geometry gets reset to "NavArea_Obstacle", instead of maintaining its state. ...