Pressing "X" to clear text field results in closing window instead.

Tools - Aug 12, 2015

In the event graph of a newly created Blueprint, in the "All Actions for this Blueprint" window brought up by right clicking the grid, the window will close by pressing "X" in the text field, instea ...

Can't Package game with FJsonObjectConverter

It is not possible to package a game when using the FJsonObjectConverter. This Converter is part of "JsonUtilities", and whenever I'm including this to my Build.cs as follows, the packaging fails: ...

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components

UE - Gameplay - Blueprint - Aug 11, 2015

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components. Reproduced in 4.8.3 binary, 4.9 Release (//depot/UE4-Releases/4.9/Prom ...

Creating a Blueprint out of existing Blueprints removes all assigned Static Meshes from components

UE - Gameplay - Blueprint - Aug 11, 2015

Creating a Blueprint out of existing Blueprints removes all assigned Static Meshes from components. Reproduced in 4.8.3 binary, 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2650750), and Ma ...

Different Drag and Drop Behavior between Tile, List, and Column Views in the Content Browser

UE - Editor - Content Pipeline - Content Browser - Aug 11, 2015

In the Content Browser in the Viewport to the right of the Content Browser outliner (*see image): If you are in Tile View you can drag an asset into a folder in the same viewport and successfully m ...

Disable mouseover events in Mobile Previewer

UE - Platform - Mobile - Aug 11, 2015

Improve the mobile previewer by disabling mouseover events which are in addition to touch events. ...

Cross-Compiling for Linux-ARM fails to compile

Tools - Aug 11, 2015

Following the directions on the wiki for cross compiling on Linux ([Link Removed]) fails when trying to package the project. ...

ContentExamples PhysicalAnimation hit reaction example does not react

Docs - Samples - Aug 11, 2015

The Hit Reaction Physics Animation Blending example in the ContentExamples PhysicalAnimation map does not react to being clicked on. REGRESSION: Yes Worked: 4.8.3. Binary Broken: 2647674 ...

XAudio2 DestroyVoice call causes significant hitching on some architectures

UE - Audio - Aug 10, 2015

Another thread: https://answers.unrealengine.com/questions/241358/amd-cpu-very-low-performance-because-ixaudio2sourc.html Note: This not a regression and has existed since our first implementation ...

Tick delta time does not provide the time between ticks (as stated in documentation)

UE - Gameplay - Aug 10, 2015

In the description for delta time given for the tick event it states "Game time elapsed since last call to Tick". This sounds as though it is supposed to calculate the time in between ticks. However ...