Multicast RPC from PlayerController with RepGraph results in an invalid swap message

UE - Networking - Mar 4, 2021

Since a player controller only exists on the server and on the owning client, calling a multicast from one isn't really a supported operation. However, this case is still handled cleanly when RepGra ...

Panorama plugin for Movie Render Queue renders black images

UE - Anim - Sequencer - MRQ - Dec 15, 2022

Regression: Tested in UE5/Release-5.0, and the issue does not occur, so regression is yes This issue also occurs when you set "Enable alpha channel support in post processing (experimental)" to "Al ...

Serialized Blueprints containing MIDs do not load correctly in packages.

UE - Rendering Architecture - Materials - May 8, 2024

This issue is an easy fix but raises a different problem which is likely ingrained in UE, which is that MIDs should not be serialized out and should always be transient. Unfortunately we are in a po ...

Crash during Datasmith file import when not using Keep Hierarchy

TM - Interoperability - Jun 24, 2025

Reported to support. The user has reported that one of their .udatasmith files will consistently crash in TM 2025.1.1 during import. This was consistently reproducible when importing using Collaps ...

UMG causes crash when running as a client on a dedicated server

UE - Editor - UI Systems - Mar 4, 2015

If the settings for the multiplayer options are set as follows: Number of players : 1 Run Dedicated Server : True (Checked) Use Single Process: False (Unchecked) Editor Multiplayer Mode: Play As Cl ...

MIDIDeviceController.h causes compilation errors when included in an external module

UE - Audio - Jan 16, 2017

When you attempt to access MIDIDeviceController.h in your own project, it'll fail when you include it. This is the main error, while the other is a syntax error: missing type specifier - int assume ...

Crash upon opening Windows 64 bit development build with only DX10 RHI enabled

When packaging with only support for DirectX10 RHI, the editor will crash after hitting "OK" on the window that mentions that the Global Shader Cache file is missing. This was encountered while run ...

Enabling Tonemapper via console command causes a black screen when Mobile HDR and Bloom are enabled on Android

UE - Platform - Mobile - Dec 7, 2018

Enabling Tonemapper on Android with Mobile HDR and Bloom enabled causes the entire screen to go black, other than HUD and UMG elements. This seems to occur on older phones, as this occurred on a Ne ...

virtual texture lightmap crash due to pixel format r8Unorm_srgb in MacEditor

UE - Rendering Architecture - RHI - Mar 4, 2021

Currently r8Unorm_srgb is required by virtual texture lightmap, and the Metal RHI simply forbids r8Unorm_srgb on Mac platform. Since the latest MacOS 11.0+ have the support of r8Unorm_srgb, we shoul ...

Crash when editing FRuntimeFloatCurve's curve from sequencer's edit key window

UE - Anim - Sequencer - Mar 31, 2023

Crash when editing a FRuntimeFloatCurve curve exposed through EventTrack or a self-made Struct from the sequencer key edit window. FRuntimeFloatCurve does not support Expose to Cinematic, so this m ...