When importing a full scene using the Full Scene Importer and having it create a Blueprint actor that will set it's default mobility to static. Even unchecking the Import as Dynamic option will not ...
The scroll bar in the Engine - Collision menu in Project Settings doesn't appear when it first should, and when it does, it resizes and moves oddly. Edit MattK: variable length widgets inside of a ...
When docking a blueprint as a tab in the main viewport the sprites and other actors placed in the default scene (including player start) begin to flicker. This flicker persists until you close and ...
James: I think we currently recreate the capsule body when you change dimensions, should just change the shape instead. – DisableCollision is reset if constrained Capsule Component height is change ...
Line Trace's chained together into a ricochet do not work on all normal directions. They seem to fire inside of the object. The blueprint setup in screenshot #2 is in the MyCharacter bp. ...
A Mesh that is attached to a skeletal mesh by a Socket will not accurately follow when transitioning from animation to ragdoll. This is potentially due to the Frame Delay that the engine uses. ...
When resampling a landscape you are unable to continue painting after applying the changes. ...
Component is not compatible error on project restart User Description: I try to find a static mesh component in an array from the "hit component" and it compiles and works perfectly fine with abso ...
Screen/Playable window flickers when playing in Standalone on Windows 10. A few users are reporting this issue which is exclusive to Windows 10 and Standalone mode. There is another issue the could ...
Launcher build ships with VulkanRHI Android binaries but do not seem to support Vulkan on Android from the launcher build without source. ...