Behavior Tree Service Deactivation is called after Blackboard Component is destroyed

UE - AI - Jul 23, 2015

When exiting PIE the Behavior Tree Service Deactivation is called after Blackboard Component is destroyed. ...

Re-parenting blueprint actors do not lose interfaces associated with their previous parent blueprint

UE - Gameplay - Blueprint - Jul 23, 2015

Re-parenting blueprint actors do not lose interfaces associated with their previous parent blueprint. Interfaces and interface functions can no longer be deleted from the re-parented actor. ...

UMG materials do not correctly access material parameter collections (all of the values are black)

UE - Editor - UI Systems - Jul 22, 2015

Edit MattK: The reason they do not work is that material parameter collections are updated inside of a uworld that slate doesnt have access to. We just need to figure out a way to update the necess ...

Physics Constraint doesn't hold if one Component is used for constraint

UE - Simulation - Physics - Jul 22, 2015

Physics Constraint doesn't hold if one Component is used for constraint User Description: Hello, I recently updated the project from 4.7.6 to 4.8.2 and the physics constraint don't seem to work an ...

Controller Input continues moving viewport camera after disconnecting

Tools - Jul 22, 2015

If a controller is plugged in before the editor is opened the viewport camera will start moving forward. If the controller is unplugged the camera will continue the controller input. Additionally, i ...

Assigning a Material with a SceneTexture Node to a Particle System Crash

UE - Graphics Features - Jul 21, 2015

Plugging in a SceneTexture:WorldNormal masked to RG into the Opacity of a Translucent Default Lit Material and assigning this material into a Particle System will crash the editor. Crash Reporter: ...

ComponentOverlapComponents without reference to a component will compile and crash the editor

UE - Gameplay - Jul 21, 2015

Error Message: Access violation - code c0000005 (first/second chance not available) ComponentOverlapComponent node used in blueprints will cause the editor to crash once you PIE if there is no comp ...

Cannot Rename or Delete Event Dispatchers if they are named "color"

UE - Gameplay - Blueprint - Jul 21, 2015

Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...

Crash upon attempting to compile a blueprint while Git source control is active

If a user connects to source control through the Git plugin and creates a repository, when they try to compile a blueprint, they can sometimes crash ...