Literal value (in UEdGraphPin) for Asset ID shouldn't be stored as UObject*

UE - Gameplay - Blueprint - Nov 5, 2015

https://udn.unrealengine.com/questions/267251/proper-way-to-reference-level-asset.html [Link Removed] https://udn.unrealengine.com/questions/294464/set-nodes-in-bp-for-asset-class-ids-may-hard-ref ...

MAC: Drop Down Menus Continuously Flicker (In Certain Conditions)

UE - Editor - UI Systems - Slate - Nov 4, 2015

Shown in the Behaviour Tree Graph, if the Dropdown menu's length exceeds the Behavior Tree Graph window, the menu will try to offset it's position in order to display all information and will flicke ...

Unable to open UE4Editor on Linux - Bad hlslcc header found

UE - Platform - Linux - Nov 4, 2015

UE4Editor does not open on Ubuntu 15.10 due to the following error: [2015.11.04-16.19.35:974][ 0]LogOpenGLShaderCompiler:Error: Bad hlslcc header found! Missing '#'!Error in `./UE4Editor': free(): ...

Function library functions don't show inside UObject Macro Libraries

UE - Gameplay - Blueprint - Nov 4, 2015

Functions created in a function library do not appear in the context menu of a Macro Library that is parented to UObject. The same functions will appear if the Macro Library is parented to AActor i ...

D3D12 uses a lot more memory than D3D11

UE - Graphics Features - Nov 4, 2015

We’re aware of some extra memory usage in the DX12, but 100% more is more than we’ve seen! I think it’s multiple sources that is causing the increase in usage but not all are known. For example, I’v ...

Opening a DataTable that is set to a Struct that is using a Key variable will crash the editor

Tools - Nov 3, 2015

Opening a DataTable that is set to a Struct that is using a Key variable will crash the editor User Description: I'm getting this crash when using Key variable in DataTable. I was able to repro i ...

GearVR mount/unmount triggers erroneous touch end events

UE - Platform - Mobile - Nov 3, 2015

Extra touch end events are created for unsupported touch action types. These need to be ignored. ...

FullScreen Immersive on KitKat and above devices still shows device buttons

UE - Platform - Mobile - Nov 2, 2015

Enable fullscreen immersive on kitkat and above devices does not properly work on devices with onscreen buttons. ...

Behavior Trees cannot be saved if the Blackboard assigned to it was opened before opening the Behavior Tree from the Content Browser

UE - AI - Nov 2, 2015

Behavior Trees cannot be saved if the Blackboard assigned to it was opened before opening the Behavior Tree from the Content Browser. Reproduced in 4.8.3 binary, 4.9.2 binary, 4.10 Preview 3 binary ...

Adding Text Render Component at Runtime Crashes Standalone

UE - Gameplay - Components - Nov 2, 2015

Adding a text render component to a blueprint through C++ at runtime crashes the standalone player. It does not have any effect on PIE. Also, this only seems to occur when the blueprint in question ...