Media Player assets do not play in packaged games or in standalone

Tools - Mar 8, 2016

Media Players and their associated textures do not render in standalone game or in a packaged project. Found on: //UE4/Release-4.11 CL-2897738 Checked 4.9.2 Binary from launcher, issue occurs ther ...

Subtitles don't appear in matinee when scrubbing.

Tools - Sep 9, 2016

When verifying [Link Removed] (GitHub 2762 : Correct subtitle rendering when scrubbing) I found that subtitles will not render while scrubbing the matinee. [Link Removed] has since been closed, but ...

Skeletal Meshes keep reference to unused Material IDs

UE - Editor - Content Pipeline - Import and Export - Sep 7, 2016

When importing a FBX with multiple materials and some of them are unused from their setup, they will still be referenced by the skeletal mesh in the Details Panel in the level editor, but in the Per ...

[CrashReport] Linux crash - FVulkanSwapChain::AcquireImageIndex

UE - Platform - Linux - Sep 7, 2017

This is an uncommon Linux crash that has occurred for a few users in 4.17 and 4.18 (not yet released) ...

[CrashReport] Linux crash - FStatsThreadState::ProcessNonFrameStats

UE - Platform - Linux - Sep 21, 2017

This is a somewhat common Linux crash that has occurred since 4.16. The callstack shares some similarities to [Link Removed] ...

Sequential Level Loading in Python causes Crash

UE - Editor - Workflow Systems - Apr 16, 2019

Loading all the levels selected in the Content Browser and running the aforementioned Python script causes the editor to crash Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 5 ...

"showdebug abilitysystem" shows incorrect attribute stats for debug target

UE - Gameplay - Mar 11, 2020

When using 'showdebug abilitysystem' and switching debug target actor with Page Up and Page Down. It will not change to show the debug attributes info for the new target. The debug will still only s ...

Override Game Mode in Media Render Queue does not work properly

UE - Anim - Sequencer - Jun 21, 2021

This problem behaves differently between Local and Remote Render when Game Mode is set in Override. ...

Spline Mesh Component created from KML file doesn't render in PIE after spline point change

Tools - Oct 8, 2015

Spline Mesh Component created from KML file doesn't render in PIE after spline point change I cannot get this to occur outside of the users test project. He is pulling data from a KML file, creatin ...

Custom Depth as Mask in High Resolution Screenshot Tool saving Boolean Value

Tools - Jul 28, 2016

Closing and re-opening a project that had the 'Use Custom Depth as Mask' option checked within the High Resolution Screenshot Tool, will cause the boolean value to be unchecked and the viewport to r ...