In raytracing enabled, When loading a sublevel containing landscape with LoadStreamLevel function following error is shown. Assertion failed: Pair != nullptr [Link Removed] [Line: 584] Licensee re ...
When the level sequence is evaluated from calling play on a level sequence player the level sequence actor does not have an opportunity to tick, which is where the transform origin is calculated. ...
After switching the Virtual texture lightmap on/off, it looks different. It looks like there is a difference in the light map because there are some missing shadows (see attached screenshots). ...
The base implementation of UObject::GetLifetimeReplicatedProperties doesn't check to see if its class is a blueprint-generated class and add its properties, like UActorComponent::GetLifetimeReplicat ...
Importing an heightmap while having Edit Layers enabled results in a loss of precision: [Image Removed] ...
Instance components aren't flagged correctly and are removed on load as a result. ...
Transform node which transforms vector from mesh particle space to world space in vertex shader always returns 0. In ue4.24, it works fine. This behavior has been changed in CL#12558699. Removing f ...
Expected result is that the Target Gamma slider would apply that calculation to what's being written to it. RT_PostProcess is a RTF RGBA8_SRGB render target being written to by a SceneCapture Acto ...
It behaved properly in 4.24.3. ...