Append node appears to flicker when placing ~3 spaces in a pin

UE - Gameplay - Blueprint - Aug 22, 2016

Append node appears to flicker when placing ~3 spaces in a pin. The pin does not appear to be able to choose a size and so it flickers randomly between them ...

Widgets always come in to viewport with a zorder of 0 after being removed and added back

UE - Editor - UI Systems - Apr 8, 2015

If a widget is removed from parent and then gets added back to the screen later it will come in with a zorder of 0. ...

Learning button automatically opens tutorials when selecting disable

Docs - Feb 27, 2015

When you first open UE4, the learning center that's highlighted in green pops open a documentation page once you right-click to disable the notifications from this section. ...

Crash dragging Sound Wave onto Output node in Newly Created Empty Sound Cue

UE - Audio - Aug 22, 2016

A licensee has reported a crash when dragging a Sound Wave onto the Output node within the Sound Cue editor. Regression? This crash does not occur on the 4.11.2 binary release CL-2946394 ...

Inside of the security control room is washed out in BlueprintOffice on tvOS

Docs - Samples - Aug 16, 2016

The dark part of the security room in BlueprintOffice on tvOS looks extremely washed out. Could be related to https://jira.ol.epicgames.net/browse/UE-30580 ...

Crash selecting PIE after saving a blueprint exposed and used in sequencer

UE - Anim - Sequencer - Jun 17, 2016

Crash selecting PIE after saving a blueprint exposed and used in sequencer. Found this when looking into https://jira.ol.epicgames.net/browse/UE-31266 ...

Stereo Paranoramic plugin capture broken

UE - Graphics Features - Apr 12, 2017

See https://udn.unrealengine.com/questions/357951/stereo-panoramic-plugin-artifacts-in-415.html Seems to be a major regression from 4.14. ...

Allow Custom Depth Writes is not rendering into depth buffer

UE - Graphics Features - Apr 16, 2018

Details can be found in this UDN thread: https://udn.unrealengine.com/questions/428104/allow-custom-depth-writes-not-rendering-into-custo.html ...

the "Draw Material" node in the HUD blueprint doesn't work if the material is set to additive/translucent

UE - Rendering Architecture - Materials - Sep 9, 2015

If the user sets the blend mode to additive or translucent for the material that is being applied to the viewport via the "Draw material" node. The Material will not show up. ...

Select node causes HTML5 project to crash in browser

UE - Platform - Mobile - Nov 24, 2015

Select node causes the project to crash on HTML5. Expression (ExportMap.IsValidIndex( Index.ToExport() )) failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUO ...