Crash when converting a Landscape to a Blueprint Class

UE - LD & Modeling - Terrain - Landscape - Aug 12, 2020

The Editor crashes when attempting to convert a Landscape into a Blueprint Class. Looking back to //UE4/Release-4.24 cl 11590231, this option seems to be unselectable (see attached image), which lea ...

Undoing the pasting of a copied node from the Blueprint Diff tools causes an access violation crash

UE - Gameplay - Blueprint Editor - Aug 24, 2017

The editor crashes with an Access Violation if a node that was copied and pasted from the Blueprint Diff tools is removed via an undo. Regression?: No This issue also occurred in 4.16 Branches tes ...

Editor crashes when attempting to reimport multiple Data Table assets that do not have an associated data source file

Tools - Oct 19, 2018

Attempting to Reimport multiple Data Tables that do not have associated data source files results in the Engine crashing. When a single Data Table is selected to be reimported, the Editor asks for t ...

Enabling the experimental Unit Test Framework in a project results in the Editor crashing whenever that project is opened

UE - Gameplay - Blueprint - May 2, 2016

A user decided to test the experimental Unit Test Framework plugin that was included with 4.11. The user discovered that the Editor will crash whenever opening a project that has this plugin enabled ...

Blueprint Node "Get Actors" for Layers in Level Blueprint causes crash in Packaged .exe

UE - Virtual Production - Nov 21, 2019

Blueprint Node "Get Actors" for Layers in Level Blueprint causes crash in Packaged .exe The Blueprint node "Get Actors" for Layers in the Level Blueprint causes an instant crash in a built developm ...

Crash in packaged game if Blueprint that contains an instanced subcomponent is nativized

UE - Gameplay - Blueprint - Jun 26, 2018

Attempting to load a nativized blueprint whose parent contains an instanced subcomponent causes the editor to crash in a packaged build. Regression?: Yes This did not occur in 4.18 ...

Crash when reopening a project that has a Child Actor component in a BP with a WaterBody class set as the Parent Class

UE - Graphics Features - Apr 29, 2021

When adding a child actor component to a Blueprint with the Parent Class set to one of the new Water classes and then placing it in the world, the project will crash on open. This was tested with th ...

Editor Crashes When Attempting to Create/Open a Blueprint While 'Show Friendly Variable Names' is False

UE - Gameplay - Oct 12, 2018

When the 'Show Friendly Variable Names' option is set to false in Editor preferences, attempting to create (once you press 'Enter' to accept the new Blueprint name) or open a Blueprint causes the ed ...

Crash When Material is Set to Deferred Decal with Emissive Decal Blend Mode and Forward Shading Enabled

UE - Graphics Features - Jan 25, 2019

When Forward Shading is enabled, if you create a material with their properties setup with the following:   Material Domain: Deferred Decal - Blend Mode: Translucent - Decal Blend Mode: Emissive T ...

[CrashReport] Crash trying to destroy an uber graph frame because the RawPointer is still set

UE - Gameplay - Blueprint - Jul 21, 2017

This is a trending crash in the 4.17 Preview. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2408 uint8 *Data = (uint8*)Dest; 2409 ...