If the user has a widget with an opacity less than 1 it will be rendered as though the opacity was set to 1 on iOS devices Note: Possible regression ...
Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...
Overlap trigger on Event Begin Play doesn't work after converting project from 4.7.6 to 4.8 P2. The user thought this was related to using Custom collision object types but it is reproducible with ...
Nexus 9 fails due to unrecognized CPU architecture. Need to add mapping of arm64-v8a to arm64 (UE4 internal architecture for this part) so it will fall back to armv7 for now and in future use 64-bi ...
MobileHDR fails on GearVR ...
User reporting the Live Node Preview in the Material Editor will return only Black in the Node when using any UV other than UV0. Also reproduced in Main Promotable-CL-2552010 & Releases/4.8/Promote ...
Error Cannot override 'BTService_BlueprintBase::ReceiveTick' at Event Receive Tick which was declared in a parent with a different signature ...
When a user packages their project they are getting lots of warnings such as the following: LogClass:Warning: Property Image_0 of InnerWidgetLV2_C is not serializable for package: ../../../../../D ...
If a user has the Steam VR plug in enabled it will cause the build for windows to fail when trying to package. ...
Repro from the thread: compile the project of course open eTestMap.umap, and start Simulate wait for the AI characters to go to the Place Volume Actors still simulating, select the character that w ...