It looks like particle toggle tracks use TimeRangeToNumberRange which gives the incorrect range as a result of CL 10893518 which fixed [Link Removed]. ...
Modifying a UserDefinedStruct can lead to data corruption in Blueprint array properties. ...
This issue is regression. It crash only 4.25, and it dosen't crash in 4.24. Copy and past a specific track (spawnable, actor with event track, set endpoint) causes a crash in the editor. ...
The message in ensure is below LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= (1.e-4 ...
Instead of clearing the metadata we should enable editing the metadata for vectors since the details panel supports it already. ...
MeshCurrSamplingBonesBuffer already has scaled bone transforms, but these scales have not been cancelled out when using local space. ...
See repro steps. The phantom references can be fixed by recompiling the child BP and saving it. Note that just loading ChildBP2 does not fix/remove the reference during compile-on-load, so it's a ...
Rich text blocks don't seem to factor in the size of their embedded images properly when choosing where to wrap with autowrap enabled. ...
This leak occurs in Test builds, but not in Development builds. Updating InstancedStaticMesh with UpdateInstancedTransform every frame causes a memory leak. This screenshot was taken using Mempr ...