Deriving a class from UBlackboardData results in runtime check failures

UE - AI - Jun 15, 2015

It needs to be either supported, or UBlackboardData should not show up in lists of valid parent classes. I'm not sure the latter is possible at all, so we should at least patch it up so that that ru ...

No way to keep AIController's logic running while it's switching controlled pawns

UE - AI - Jun 17, 2015

Used to be possible, but we've added BrainComponent's stopping in AIController::UnPosses. Add a flag to AIController that will allow user to specify that he doesn't want logic to get stopped when ...

Sprite sheets cannot be reimported in 4.8 in a project that was converted from an older version

UE - Gameplay - Paper2D - Jun 11, 2015

User bug report: Why do you guys remove the Json Importer from UE 4.8? All atlases from TexturePacker can not be imported anymore on our projects. Is there a way to activate it? or maybe is there a ...

The MainMenu widget isn't loaded when the player returns to the MainMenu map from the InGame menu in Multiplayer Shootout

UE - Networking - Jun 16, 2015

The MainMenu widget isn't loaded when the player returns to the MainMenu map from the InGame menu in Multiplayer Shootout. This happens in PIE and in a packaged project. Reproduced in 4.8.0 and Mai ...

Upgrading a project from 4.7 to 4.8 will cause the character to load before the level in a packaged game

UE - Gameplay - Jun 22, 2015

After updating a project from 4.7 to 4.8 the character will be loaded first when the project has been packaged out. ...

Using VR in standalone mode will cause the screen to go black in 4.8

UE - Platform - XR - Jun 16, 2015

If a user launches in standalone mode with the oculus plugged in and turned on and then proceeds to press Alt+Enter then the screen will just turn black. Must have multiple tabs in the editor open t ...

Widget displays darker image in Mobile preview and device

UE - Editor - UI Systems - Jun 12, 2015

In mobile preview and device, UMG displays way darker image than in the editor. ...

image size does not appear to have any affect when a progress bar's image is set to tile

UE - Editor - UI Systems - Slate - Jun 15, 2015

When trying to set the image size for the image that is tiled in a progress bar, this does not appear to have any affect. The expected result would be for it to modify the size of the image so as to ...

LIVE: BLUEPRINT: Compiling a parent blueprint of a child blueprint causes reference error in output log

UE - Gameplay - Blueprint - Oct 16, 2014

When a user compiles a parent blueprint, this error appears in the outpug log for the child blueprint: Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited ...

Having "Accurate velocities from vertex deformation" enables causes extreme blur on skeletal meshes

UE - Graphics Features - Jan 4, 2016

Having accurate velocities from vertex deformation enabled and a SceneCapture2D in the same project will create blurry skeletal meshes. I am unable to reproduce this with an Nvidia graphics card. T ...