The static mesh preview scene profile settings for post processing is being overridden after closing and re-opening any static mesh. ...
DESCRIPTION: Set nodes for Physical Material parameters are no longer accessible via Level Blueprint. AH Post: https://answers.unrealengine.com/questions/135031/cant-set-physical-material-properti ...
Shift+Tab does not bring up Steam overlay when Steam VR is running ...
RVT only primitives are being pushed through the occlusion culling. It would be more efficient to not do that. ...
Occurs 3/3 Times Base pose animation is not retained when retargeting animation with an additive anim type. ...
Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point Repro Rate: 4/4 Tested this in //UE4/Release-4 ...
Editing an actor's properties in a sequence causes the animation to go to ref pose. ...
The issue is encountered when streaming a world partition an actor with an AChildActorComponent which generates 2 instances instead of one when run as a client in the editor. This behavior does not ...
When the SetMaterialAttributes Material Expression is used without an input to MaterialAttributes, it will cause Landscape Layer Blend expressions to fail to compile if it is the only layer on a par ...
The DistanceCurveModifier data modifier generates curves that return zero values only. This issue has been tested on several Animation Sequences with enabled Root Motion and always occurred. ...