Editor crashes if reopened and a row is selected after moving datatablerow editor window in a csv data table

Tools - Apr 24, 2015

If a user moves the row editor window in a csv datatable, then saves, closes, and reopens the editor, the editor will crash if the user then attempts to select a datatable row in the csv datatable w ...

Launch on for Win64 produces fatal error

UE - Foundation - Core - May 18, 2015

Creating a C++ project and then attempting launch on for Windows 64 causes a fatal error crash in 4.8 preview 2 binary from launcher. Project recovers from fatal error and can then package and run . ...

Releasing left mouse button is seen as click on dropdown menus

Tools - Mar 13, 2015

Drop-down selection menus will select on mouse release. This only occurs for options under "Current Asset". I was able to click a drop-down, then hold down the left mouse button and let go over "Cle ...

Next/Previous Widget Navigation still accept Tab/Shift+Tab navigation

UE - Editor - UI Systems - Jun 29, 2016

When the next/previous navigation settings of a widget are set to Stop, pressing Tab or Shift+Tab still result in the next/previous widget gaining focus. Note: In the attached project, all Navigati ...

Component hierarchy is reset for a Blueprint instance's newly added components if root is created in C++

UE - Gameplay - Blueprint - Feb 7, 2018

When a Blueprint is based off of a class that has its root component defined in C++, any components added to an individual instance of a blueprint reset their hierarchy so that they are always attac ...

Collision change is not replicated to clients when server makes change to the scale of a mesh

UE - Networking - Jul 20, 2018

When the scale of a mesh is changed on the Server, the collision change of that mesh is not replicated properly to clients, resulting in the collision being different between the server and client. ...

Editing Struct variable types can cause pins of an array of that struct to become disconnected

UE - Gameplay - Blueprint - Jun 6, 2016

When changing the variable type of a variable in a struct, it can cause some pins related to arrays of this struct to become disconnected. The project provided was from the Marketplace, entitled "Su ...

Slider component does not accurately update value if thumb image is large

UE - Editor - UI Systems - May 26, 2017

Slider component does not accurately update the value if thumb image is large in size. The issue is that when a value range on the slider is clicked the thumb should match the associated value; howe ...

Linker exception opening project project after updating to 4.25.4

UE - Gameplay - Blueprint - Oct 27, 2020

User has encountered an exception opening their project when they updated from 4.25.3 to 4.25.4. No repro, log or test project is given at the time. ...

FKConvex::ElemCalcAABB ignoring current transform.

UE - Simulation - Physics - Apr 15, 2016

FKConvexElem::CalcAABB was ignoring the elements currently defined transform, and only scaling. This means that any actor that has a transform (not just Merge Actors) could potentially have very dis ...