If a VR headset is connected, it will be used for Y axis camera input in PIE if you have switched to and from the Landscape tab in the Modes panel. You can fix this temporarily by reopening the edit ...
This is a common Mac crash that has been occurring since 4.15. It shares the same callstack with [Link Removed], but that was verified fixed for 4.16.0, while this crash still continues into 4.16. ...
There is an issue where Static meshes in a particle system are not affected by decals, It is unsure if this is intentional behavior or not. This issue does not appear to be a regression Versions ...
The target for the "Should be Loaded" variable appears to have change to "Level Streaming Kismet". This means that it no longer works with the "Get streaming level" node and can cause errors when us ...
World Aligned Texture / Normal in Decals does not operate as expected, however when used as a surface material it will work just fine. Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4154964, 4.21 CL ...
When importing an fbx file and using 'generate lightmap uvs', the light map coordinate index will not update correctly. Working properly in 4.19 CL# 4033788 Found in 4.20 CL# 4212847 and 4.21 CL# ...
Niagara sprite particles incorrectly face with Orthographic camera when "Velocity aligned" is set for its camera alignment. [Link Removed] seems to be the same issue but with Cascade. Found in 4.1 ...
Joining a session on iOS using the Join Session node in Blueprints causes a crash on iOS. This is similar to [Link Removed] but was requested to be entered separately. This has not been reproduced ...
Adding components in an Actor then undoing them after an action in the Viewport, leaves sub-components behind. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in 4 ...
A failed to import error is received when importing various SolidWorks 2018 Assembly files. A lot of the attached models are imported IGS files and were made into SolidWorks parts. Tried testing th ...