As part of the Python and Editor Scripting Tools, it is possible to programmatically set variables in actor instances of the current level just like when using the Details Panel in the Level Editor. ...
In this project, BP with Spot Light registered as Child Actor is placed. If we copy and build, the following warning will be displayed. BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_330 'BP_Spotlig ...
If the user changes the name of the return value (which is "Return Value" by default) the return value will not return anything causing the binding to silently fail. ...
The Ellipsis overflow method on text widgets can cause an ensure to trip as a result of a render batch being sent with no indices. We could guard against this in SlateRHIRenderingPolicy by checking ...
When using UMG to load levels on a mobile device, The first level is being loaded but nothing after the first is able to trigger any additional levels to load. ...
This appears to be connected to playing immediately upon opening. This behavior is not observed when in the Release-5.1 or Release-5.2 streams. With the same setup, the video will start playing on t ...
In Persona, while in Local Space mode, translation arrows will not become highlighted when hovered over if they are obscured by the widget and attached static mesh, thus making them unselectable. ...
This is a Regression. Using an Editor Utility Widget to set properties on materials via Set Editor Property doesn't work in UE5 as it did in UE4. ...
Workaround: Left-Click and hold OR Click within a different portion of the Asset Selection dropdown The event bound to the dropdown button for the "Asset Selection Menu", as I've been calling it, i ...