Struct array variables interpret multiple Structs as the same if they have the same values

UE - Gameplay - Blueprint - Jul 7, 2015

Struct array variables interpret multiple Structs as the same if they have the same values. This does not occur if the values in the Structs added to the array are different. Test project in 4.8.1 ...

Fresnal Preview in Material Editor Thumbnail produces Strange Result when Zooming

UE - Graphics Features - Jul 8, 2015

When making a Simple Fresnal node inside of the Material Editor and plugging it into the Basic Color node it returns strange values for the preview. Specifically the dark inner color will move off t ...

Object references do not save for local variables within a function library when set as a default

UE - Gameplay - Blueprint - Jul 9, 2015

As an example, if a user sets a material variable's default within a function library it will not save. The Variable will be set back to "None" after hitting the compile button. ...

UMG curve editor values are set to 0 when dragging a set value

UE - Editor - UI Systems - Jul 10, 2015

An example of this issue would be that after setting the color and opacity setting along the time line and then trying to click and drag that key frame it will set the value for the currently select ...

Editable Text Box crashes game on iOS

UE - Platform - Mobile - Jan 12, 2015

Clicking on an Editable text box on a mobile device will causing the project to crash on the device. Tested on an iPad Air 2 (8.1) The crash does not occur on Android. Log files are from xcode ...

If PIE is paused using the 'Pause key', the Pause or Resume buttons on the toolbar will no longer start PIE

Tools - Feb 5, 2015

If PIE is paused using the 'Pause key', the Pause or Resume buttons on the toolbar will no longer start PIE. You have to make sure that the icon is toggled to Pause, select the viewport, and then p ...

Crashes in movie player on Android

UE - Platform - Mobile - Apr 23, 2015

There are a number of reported movie crash issues, but this report likely covers the main cause. Garbage collection changed in Android 4.0 and we are triggering a check that does not happen with ba ...

Binding the address from FSocketSubsystemIOS::GetLocalHostAddr fails on arm64 but works on armv7

UE - Platform - Mobile - Jul 29, 2015

When trying to bind a socket to FSocketSubsystemIOS::GetLocalHostAddr, the bind call fails with EADDRNOTAVAIL if it's an arm64 build. The bind succeeds and everything appears to work as normal for a ...

Function call inputs do not revert to their Default Values if a variable node is connected and then disconnected

UE - Gameplay - Blueprint - Aug 3, 2015

Function call inputs do not revert to their Default Values if a variable node is connected and then disconnected. Refreshing the call node does not reset the inputs to their defaults. Reproduced in ...

Enum Variable doesn't pull the correct Default Value

UE - Gameplay - Blueprint - Aug 10, 2015

Enum Variable doesn't pull/print the correct Default Value User Description: (Blueprint) User defined enum in 4.9 getting corrupted I believe there is a severe underlying issue in 4.9 regarding u ...