Incorrect Manual Focus Distance from eye dropper

UE - Anim - Sequencer - Oct 17, 2019

The Debug Focus Plane in the CineCameraActor does not appropriately respond to mouse input and position when the Manual Focus Distance is set using the eye-dropper. Tested in 4.21.2 (CL - 4753647), ...

Action Rpg Sample Creating a new GameplayCue handler crashes the editor in 4.24

UE - Gameplay - Dec 17, 2019

In Action Rpg sample, creating a new Blueprint of type GameplayCueNotifyActor or GameplayCueNotifyStatic, results in an Engine crash. The call stack leads to a PrintF Slate warning message that woul ...

Crash When You Add Get Landscape Material Node

UE - LD & Modeling - Terrain - Landscape - Oct 7, 2020

After staring a new, blank project, and adding a generic blueprint actor, the editor crashes after you add a "Get Landscape Material" Proxy to the event graph within the blueprint. ...

Each adding a static mesh not containing any collision data keeps increasing PhysX memory

UE - Simulation - Physics - Apr 19, 2021

If the static mesh has UseSimpleCollisionAsComplex and does not have any SimpleCollision shapes, The physics actor will be destroyed immediately in FInitBodiesHelperBase::CreateShapesAndActors, but ...

UMaterialBillboardComponent does not render when moving

UE - Graphics Features - May 19, 2022

Marking this as a Regression since it works as intended in Release 4.27.2 (CL-18319896). I've also confirmed the behavior is occurring in UE5 Main (CL-20283975) as well.  ...

SingleSampleShadowFromStationaryLights does not work in UE5 (when GPU-Scene is used)

UE - Graphics Features - Shadows - Jul 21, 2022

The flag is not propagated in FPrimitiveSceneShaderData::FPrimitiveSceneShaderData and so is missing in GPU-Scene primitive data. Need to add: .UseSingleSampleShadowFromStationaryLights(Proxy->UseS ...

Changing a Mesh's Build Scale doesn't update the Mesh's Bounding

UE - Editor - Sep 8, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896 Changing a Mesh's Build Scale doesn't update the Mesh's Bounding to the same scale. ...

Submix Settings on Submix Send Settings cannot be updated at runtime in SubmixSendVolumeComponent

UE - Audio - Apr 24, 2023

Source: UDN ticket Stepping through, when SetSubmixSendSettings() is called on the SubmixSendVolumeComponent, the SubmixSendSettings on the Component initially get changed before the NotifyDataChan ...