Overlap events do not trigger on landscapes

UE - LD & Modeling - Terrain - Landscape - Sep 24, 2015

Overlap events do not fire on landscapes ...

Sphere Physics do not go to sleep causing infinite rolling

UE - Simulation - Physics - Jan 30, 2015

When you have a sphere that is rolling it will never come to a complete stop even at low speeds. It will slow it's speed but never stop. This conversation was discussed with James G and Ori C back ...

DrawDebugPoint's point is considerably smaller when viewed by an Orthographic camera

UE - Graphics Features - Dec 18, 2015

When viewing a point drawn by DrawDebugPoint, the point is about 100 times smaller when using an Orthographic camera instead of a Perspective one. ...

Compressed cooked packages feature is not functioning correctly.

Tools - Oct 15, 2015

'Create Compressed Cooked Packages' option within Project Settings > Packaging menu does not create a smaller package size on Mac and it does not change the size on Windows packages. ...

Thumbnails get Duplicated with Large Number of Static Meshes in Foliage Paint Mode

Tools - Dec 6, 2016

When there are a large number of static meshes within the Foliage paint mode, some of the mesh thumbnails are duplicated and do not accurately reflect the correct static mesh to paint as foliage. T ...

Regression in Gaussian and Circle DOF

UE - Graphics Features - Mar 15, 2017

Don't believe there's a regression here, but would be good to verify everything is working as intended still after the scene-alpha refactors, no accidental swapped inputs or incorrect sampling. AA d ...

Set Material for Particle System via Construction Script in Blueprints is Different is PIE versus Standalone

UE - Graphics Features - May 25, 2017

Differences in PIE and Standalone when attempting to set the Material for a Particle system within the construction script of an actor blueprint. I know there are probably some differences in how P ...

Precomputed Visibility incorrectly Culling Objects in Scene when Opening different Level

UE - Graphics Features - Jun 28, 2017

Objects in a scene are randomly culled when building a level with Precomputed Visibility enabled, and opening another level that has already pre-built precomputed visibility. A couple of things wor ...

Crash on checking event track key property after setting static mesh reference element

UE - Anim - Sequencer - Oct 19, 2017

Event track key with a structure containing staticmesh reference. Setting the staticmesh then reopening the property crashed the editor. ...

Enum can lose value in Child actors with component containing a Map of Structs

UE - Gameplay - Blueprint - Apr 12, 2018

Value in an Enum in a Struct in another Struct assigned to a Map in a Component with the Component used on a Child Pawn Class can be reset upon editor relaunch. User submitted bug. (Unsure what int ...